﻿using L.Tool;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ActionManager : Singleton<ActionManager>
{
    /// <summary>
    /// 看地球
    /// </summary>
    public Action<string> Look { get; set; }
    /// <summary>
    /// 看地球
    /// </summary>
    public Action LookEarth { get; set; }
    /// <summary>
    /// 看地球
    /// </summary>
    public Action LookSun { get; set; }
    /// <summary>
    /// 看地球
    /// </summary>
    public Action LookMoon { get; set; }
    /// <summary>
    /// 选择天气
    /// </summary>
    public Action<string, int> SelectWeatherDay { get; set; }
    /// <summary>
    /// 选择场景
    /// </summary>
    public Action<string> SelectScene { get; set; }
    /// <summary>
    /// 移动时间
    /// </summary>
    public Action<float> SliderTime { get; set; }


}
